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Message   Mike Powell    DIGIMAUS   Re: DOSBOX-X vs. dosemu i   August 26, 2024
 10:31 AM *  

>  MP> I prefer dosemu because I am used to it, but the new GT Power code
>  MP> maintainer wants to support DOSBOX-X because there is a Windows
>  MP> version, where dosemu is mostly *nix.

> DOSemu is solely for Linux as it is heavily dependent on Linux system calls.
> It's also why I don't run FreeBSD for the BBS.  I prefer FreeBSD over Linux
> for many reasons but no DOS emulator (well there is DOSBox-X but it doesn't
> support virtualized comports like DOSemu).

I didn't realize that dosemu only worked on linux.  Good (and unfortunate!)
to know.

DOSBOX-X does some additional things that DOSBOX didn't.  I didn't think
that virtual comports worked well, either, but they seem to be working fine
with -X (and I don't need to use tcpser any more).

>  MP> Everything else seems to work better (i.e. faster), so maybe BRE is
>  MP> going to be the trade-off.

> SR doors always seemed to have issues in one way or another in my experience.
> Unfortunately, the source code is long gone so it can't be fixed.

Someone in another echo mentioned that BRE does some sort of check for
hacks at the point where I am noticing the elongated pause.  That makes
sense as the What's New mentions that the game checks for "cheat programs,"
but I didn't connect the dots to the pause.

That is about the same place where it will complain if my DOS system clock
gets out of whack.

They made some suggestions that I can try regarding the 'cycles' setting.
So far, setting it to a manual set of numbers (instead of auto) seems to
work.

Mike


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