AT2k Design BBS Message Area
Casually read the BBS message area using an easy to use interface. Messages are categorized exactly like they are on the BBS. You may post new messages or reply to existing messages! You are not logged in. Login here for full access privileges. |
Previous Message | Next Message | Back to Engadget is a web magazine with... <-- <--- | Return to Home Page |
|
||||||
From | To | Subject | Date/Time | |||
![]() |
VRSS | All | The Witcher IV's lush world is on display in Unreal Engine 5.6 d |
June 3, 2025 12:40 PM |
||
Feed: Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics Feed Link: https://www.engadget.com/ --- Title: The Witcher IV's lush world is on display in Unreal Engine 5.6 demo Date: Tue, 03 Jun 2025 17:40:48 +0000 Link: https://www.engadget.com/gaming/the-witcher-i... Epic Games held its annual State of Unreal event today, offering a first look at some exciting new features coming to Unreal Engine 5 through a tech demo set in the world of The Witcher IV. The team at Epic Games, together with CD Projekt Red ΓÇö developers of the Witcher series and Cyberpunk 2077 ΓÇö premiered a roughly ten-minute gameplay and cinematic demo that follows Ciri through a snowy mountain pass in Kovir and into the bustling port of Valdrest. The visuals in the demo are not truly final scenes from The Witcher IV but serve as a proof of concept intended to highlight the cutting-edge graphics and tech behind the new Witcher installment. The demo ran on a PlayStation 5 at 60 frames per second with ray tracing enabled. This was made possible by a slew of new open-world building features coming to Unreal Engine 5.6, including a new ΓÇ£Fast Geometry Streaming Plugin.ΓÇ¥ Epic says the new plugin should help open-worlds load faster, though exactly how much faster is unclear. A marketplace scene set in Valdrest brimming with life also underscored the ability to create scenes full of high-fidelity characters and visual effects. Perhaps the most exciting part of the demo was the vast foliage that made up the forests of Kovir. This is thanks to Nanite Foliage, a new system that renders every leaf and branch as real 3D geometry instead of flat textures. This new feature, slated for release with Unreal Engine 5.7, allows for dense high-fidelity foliage without a huge hit to performance. Unreal Engine 5.6 is now available though many of the tools announced today are marked as experimental, including the Fast Geometry Streaming Plugin, new Control Rig Physics, improved motion capture tools and more. There is no specific release date for Unreal Engine 5.7 yet. As for The Witcher IV, we know not to expect it before 2027. This article originally appeared on Engadget at https://www.engadget.com/gaming/the-witcher-i... unreal-engine-56-demo-174048532.html?src=rss --- VRSS v2.1.180528 |
||||||
|
Previous Message | Next Message | Back to Engadget is a web magazine with... <-- <--- | Return to Home Page |
![]() Execution Time: 0.0156 seconds If you experience any problems with this website or need help, contact the webmaster. VADV-PHP Copyright © 2002-2025 Steve Winn, Aspect Technologies. All Rights Reserved. Virtual Advanced Copyright © 1995-1997 Roland De Graaf. |