AT2k Design BBS Message Area
Casually read the BBS message area using an easy to use interface. Messages are categorized exactly like they are on the BBS. You may post new messages or reply to existing messages!

You are not logged in. Login here for full access privileges.

Previous Message | Next Message | Back to Engadget is a web magazine with...  <--  <--- Return to Home Page
   Local Database  Engadget is a web magazine with...   [425 / 566] RSS
 From   To   Subject   Date/Time 
Message   VRSS    All   The Witcher IV's lush world is on display in Unreal Engine 5.6 d   June 3, 2025
 12:40 PM  

Feed: Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Feed Link: https://www.engadget.com/
---

Title: The Witcher IV's lush world is on display in Unreal Engine 5.6 demo

Date: Tue, 03 Jun 2025 17:40:48 +0000
Link: https://www.engadget.com/gaming/the-witcher-i...

Epic Games held its annual State of Unreal event today, offering a first look
at some exciting new features coming to Unreal Engine 5 through a tech demo
set in the world of The Witcher IV.

The team at Epic Games, together with CD Projekt Red ΓÇö developers of the
Witcher series and Cyberpunk 2077 ΓÇö premiered a roughly ten-minute gameplay
and cinematic demo that follows Ciri through a snowy mountain pass in Kovir
and into the bustling port of Valdrest. The visuals in the demo are not truly
final scenes from The Witcher IV but serve as a proof of concept intended to
highlight the cutting-edge graphics and tech behind the new Witcher
installment.

The demo ran on a PlayStation 5 at 60 frames per second with ray tracing
enabled. This was made possible by a slew of new open-world building features
coming to Unreal Engine 5.6, including a new ΓÇ£Fast Geometry Streaming
Plugin.ΓÇ¥ Epic says the new plugin should help open-worlds load faster,
though exactly how much faster is unclear. A marketplace scene set in
Valdrest brimming with life also underscored the ability to create scenes
full of high-fidelity characters and visual effects.

Perhaps the most exciting part of the demo was the vast foliage that made up
the forests of Kovir. This is thanks to Nanite Foliage, a new system that
renders every leaf and branch as real 3D geometry instead of flat textures.
This new feature, slated for release with Unreal Engine 5.7, allows for dense
high-fidelity foliage without a huge hit to performance.

Unreal Engine 5.6 is now available though many of the tools announced today
are marked as experimental, including the Fast Geometry Streaming Plugin, new
Control Rig Physics, improved motion capture tools and more. There is no
specific release date for Unreal Engine 5.7 yet. As for The Witcher IV, we
know not to expect it before 2027.

This article originally appeared on Engadget at
https://www.engadget.com/gaming/the-witcher-i...
unreal-engine-56-demo-174048532.html?src=rss

---
VRSS v2.1.180528
  Show ANSI Codes | Hide BBCodes | Show Color Codes | Hide Encoding | Hide HTML Tags | Show Routing
Previous Message | Next Message | Back to Engadget is a web magazine with...  <--  <--- Return to Home Page

VADV-PHP
Execution Time: 0.0156 seconds

If you experience any problems with this website or need help, contact the webmaster.
VADV-PHP Copyright © 2002-2025 Steve Winn, Aspect Technologies. All Rights Reserved.
Virtual Advanced Copyright © 1995-1997 Roland De Graaf.
v2.1.250224