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Message   VRSS    All   Unity developers can now tap into system screen reader tools on   September 5, 2025
 3:03 PM  

Feed: Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
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Title: Unity developers can now tap into system screen reader tools on macOS
and Windows

Date: Fri, 05 Sep 2025 20:03:48 +0000
Link: https://www.engadget.com/gaming/unity-develop...

Unity is updating its game engine to support native screen readers in both
macOS and Windows. The feature is available now in the Unity 6000.3.0a5
alpha, and should make the process of making games accessible for blind
players cheaper for developers, Can I Play That? writes.

Screen readers narrate on-screen menus so blind and low-vision players can
navigate a game or a piece of software without additional assistance.
Typically, screen reading software is custom-built for each game, which can
make them resource-intensive for developers to implement. "Building something
like that from scratch has to be decided upon early in development so you
have the time/resources allocated to make it properly," Steve Saylor, an
accessibility consultant and creator, shared on Bluesky. "Having it in-engine
can mean the heavy lifting is done for you, and the cost of time/resources
now is significantly lower."

Unity previously offered APIs for both Android and iOS' built-in screen
readers in its Unity 6.0 release, but hadn't yet added support for Windows
Narrator or macOS VoiceOver. With this new alpha and its eventual release as
Unity 6.3, developers creating games with Unity will have access to a native
screen reader in all of the engine's major platforms. Considering how popular
Unity is as a game engine, that could vastly improve the accessibility of
future games.

This article originally appeared on Engadget at
https://www.engadget.com/gaming/unity-develop...
screen-reader-tools-on-macos-and-windows-200348860.html?src=rss

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