AT2k Design BBS Message Area
Casually read the BBS message area using an easy to use interface. Messages are categorized exactly like they are on the BBS. You may post new messages or reply to existing messages! You are not logged in. Login here for full access privileges. |
Previous Message | Next Message | Back to Slashdot <-- <--- | Return to Home Page |
|
||||||
From | To | Subject | Date/Time | |||
![]() |
VRSS | All | 'Star Wars'-Inspired Tabletop Games Bring Rebellion and Glory (w |
May 25, 2025 3:20 PM |
||
Feed: Slashdot Feed Link: https://slashdot.org/ --- Title: 'Star Wars'-Inspired Tabletop Games Bring Rebellion and Glory (without Disney) Link: https://entertainment.slashdot.org/story/25/0... "I am a huge fan of Star Wars," opines an article from the gaming Aftermath. "As every Star Wars fan knows, being a Star Wars fan means you hate Star Wars as much as you love it." But fortunately there's Going Rogue and Galactic - two tabletop games "inspired" by the Star Wars universe (which just successfully crowdfunded a printed illustrated hardcover edition). They're described as "war among the stars" role-playing games, where members of The Liberation dedicate their lives to the war against The Mandate - "rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said 'enough is enough.'" The article notes that Going Rogue was a way for the game's designer to work out their issues with Star Wars: "You can re-skin Going Rogue to be all the original stuff [from Star Wars]. I prefer, at this point, to play it not in canon Star Wars," Levine said. "And also, there are things I hate about canon Star Wars. I think it sucks that the Jedi are child kidnapping, sexless acetics!" In particular Going Rogue is a remix of Rogue One: A Star Wars Story, which depicts the lives of a group of rebel agents who give their lives for the rebellion before the original trilogy. "I love Rogue One and I hate Rogue One," Levine said... But Going Rogue aims to do more than just allow players to "fix" Star Wars's narrative problems. It also allows players to explore this narrative of rebellion without having to interface with an evil entertainment empire: Disney... Going Rogue is an opportunity for Star Wars fans to make the story of Star Wars their own, including making it more in league with their own politics by taking Disney out of it. "Something I like about tabletop role playing and adaptational tabletop role playing is it says, 'Actually, fuck them. They don't get to own this thing,'" Levine said. "We can't fully divest from the connection to Star Wars. Obviously, we are downstream of it in certain ways. But we are also trying to say, fuck [Disney's] ownership of this thing that you love." Aftermath adds that the game Going Rogue "intrigued me specifically because it was inspired by Rogue One: A Star Wars Story and Andor - in particular, Going Rogue has a mechanic baked into the game where your character is more or less guaranteed to go out in a blaze of glory for the cause." [The game's designer says] "I wanted to design the game in a way that, as your character realized that they were willing to voluntarily sacrifice their life for this, you were narratively guaranteed by the mechanics that that sacrifice was worth it. You get to see, after they die, how it transforms the galaxy. I wanted you to get that feeling because you don't get that certainty in real life." They didn't make this game to convince anyone to become a socialist, but instead to create an emotional tool that serves as a mirror for the players' own feelings about what it means to devote your life to a political cause. Read more of this story at Slashdot. --- VRSS v2.1.180528 |
||||||
|
Previous Message | Next Message | Back to Slashdot <-- <--- | Return to Home Page |
![]() Execution Time: 0.0154 seconds If you experience any problems with this website or need help, contact the webmaster. VADV-PHP Copyright © 2002-2025 Steve Winn, Aspect Technologies. All Rights Reserved. Virtual Advanced Copyright © 1995-1997 Roland De Graaf. |