AT2k Design BBS Message Area
Casually read the BBS message area using an easy to use interface. Messages are categorized exactly like they are on the BBS. You may post new messages or reply to existing messages!

You are not logged in. Login here for full access privileges.

Previous Message | Next Message | Back to AnandTech  <--  <--- Return to Home Page
   Local Database  AnandTech   [88 / 100] RSS
 From   To   Subject   Date/Time 
Message   VRSS    All   AMD Announces FSR 3.1: Seriously Improved Upscaling Quality   March 21, 2024
 9:00 AM  

Feed: AnandTech
Feed Link: https://www.anandtech.com
---

Title: AMD Announces FSR 3.1: Seriously Improved Upscaling Quality

Date: Thu, 21 Mar 2024 10:00:00 EDT
Link: https://www.anandtech.com/show/21317/amd-anno...

AMD's FidelityFX Super Resolution 3 technology package introduced a plethora
of enhancements to the FSR technology on Radeon RX 6000 and 7000-series
graphics cards last September. But perfection has no limits, so this week,
the company is rolling out its FSR 3.1 technology, which improves upscaling
quality, decouples frame generation from AMD's upscaling, and makes it easier
for developers to work with FSR.

Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal
upscaling image quality: compared to FSR 2.2, the image flickers less at rest
and no longer ghosts when in movement. This is a significant improvement, as
flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR
3.1 has to be implemented by the game developer itself, and the first title
to support this new technology sometime later this year is Ratchet & Clank:
Rift Apart.

Temporal Stability

AMD FSR 2.2 AMD FSR 3.1 Ghosting Reduction

AMD FSR 2.2 AMD FSR 3.1

Another significant development brought by FSR 3.1 is its decoupling from the
Frame Generation feature introduced by FSR 3. This capability relies on a
form of AMD's Fluid Motion Frames (AFMF) optical flow interpolation. It uses
temporal game data like motion vectors to add an additional frame between
existing ones. This ability can lead to a performance boost of up to two
times in compatible games, but it was initially tied to FSR 3 upscaling,
which is a limitation. Starting from FSR 3.1, it will work with other
upscaling methods, though AMD refrains from saying which methods and on which
hardware for now. Also, the company does not disclose when it is expected to
be implemented by game developers.

In addition, AMD is bringing support for FSR3 to Vulkan and Xbox Game
Development Kit, enabling game developers on these platforms to use it. It
also adds FSR 3.1 to the FidelityFX API, which simplifies debugging and
enables forward compatibility with updated versions of FSR.

Upon its release in September 2023, AMD FSR 3 was initially supported by two
titles, Forspoken and Immortals of Aveum, with ten more games poised to join
them back then. Fast forward to six months later, the lineup has expanded to
an impressive roster of 40 games either currently supporting or set to
incorporate FSR 3 shortly. As of March 2024, FSR is supported by games like
Avatar: Frontiers of Pandora, Starfield, The Last of Us Part I. Shortly,
Cyberpunk 2077, Dying Light 2 Stay Human, Frostpunk 2, and Ratchet & Clank:
Rift Apart will support FSR shortly.

Source: AMD

---
VRSS v2.1.180528
  Show ANSI Codes | Hide BBCodes | Show Color Codes | Hide Encoding | Hide HTML Tags | Show Routing
Previous Message | Next Message | Back to AnandTech  <--  <--- Return to Home Page

VADV-PHP
Execution Time: 0.0152 seconds

If you experience any problems with this website or need help, contact the webmaster.
VADV-PHP Copyright © 2002-2024 Steve Winn, Aspect Technologies. All Rights Reserved.
Virtual Advanced Copyright © 1995-1997 Roland De Graaf.
v2.1.220106